Autograph is a new 2D / 3D graphics design and compositing software, dedicated to Motion-Design, Visual Effects (VFX) and hyper-customized video mass generation, combining the benefits of layer-based approach with the level of control nodal systems allow. Highly optimized and responsive, our solution brings artists a stable and productive environment to help them focus on creativity. Autograph will be distributed exclusively by the award-winning company for its incredible technical innovations, RE:Vision Effects.
AVAILABILITY : Q2 2022
A precise and responsive render engine
Autograph's render engine is designed to be both fast and accurate, up to real-time. It leverages all of your CPU and GPU cores to maximize the use of your computer's resources. All processing is done in a 32-bit floating point linear pipeline, to keep all information along the way. Autograph uses OpenColorIO and ACES for better color space management and high image fidelity. It also avoids intermediate rasterizations, accumulating transformations and deformations, until the final calculation. This is especially visible when the artists have to use procedural image generators such as fractal noises, geometric shapes or when they apply strong deformers to the images.
Bridging the gap between 2D and 3D
Combining these two aspects, for Motion-Design as well as for VFX and Compositing, is no easy task. The engine developed by Left Angle allows you to mix both types on the same timeline, rendered by a high-end PBR engine. 2D and 3D animated elements are combined in a unified viewer where you render, composite and inspect the final image. Import full scenes or individual 3D elements, add procedural objects, render directly in Autograph and then composite these passes by mixing them with 2D sources, such as stockshots, all within the same interface. The artist can create freely, independently, quickly and efficiently.
Interoperability with DCCs via USD
Autograph is able to import a complete scene using the USD interchange format created by PIXAR. Animated models can be imported with their materials, with also lights and cameras, then rendered on the fly, without the need for external software. The rendering passes are directly available in the compositing stack, without the need to write images to a storage device, allowing 2D processing directly on the render. Single models can be imported, or Autograph's internal 3D generators be used to populate a blank scene with thousands of moving shapes. These elements can then be merged with other USD sources.
From 3D to 2D ... and back
Directly rendering a 3D scene within a 2D pipeline is not the only benefit of combining these two worlds. Usually, materials applied to 3D surfaces use images or animations pre-recorded on storage as textures. In Autograph, it is possible to build an animation created within a composition and then connect it as a source for a material. Thanks to the power of composition instances, it is even possible to create variants on the fly or to connect them to the different slots of a PBR shader. Diffuse / Metalness / Roughness / Normal inputs can be generated dynamically, in order to create animated materials.
Intelligent and multi-format compositions
In Autograph, a composition behaves like a function which can be recalled with various parameters. It is possible to calculate the same composition several times with different sizes set up. The relative positioning of the elements within it makes Autograph the only software to apply the principles of Responsive Web Design to video. Within a single project, it is possible to generate 16:9, 4:3, square or 9:16 versions, all from a single hybrid composition. This is a huge time saver which allows content creation for widescreens as well as for smartphones, tablets and social networks (such as Twitter, Facebook or Instagram) in a single action.
Cross-platform and flexible
Available for Windows, MacOS and Linux, Autograph can playback and encode files via many containers and codecs such as RAW formats, WebM VP8/VP9, MP4 h.264/h.265 or the recently released AV1. It is also capable of reading a large number of still image formats, including OpenEXR. Make the most of its rendering manager by producing in parallel multiple videos of various encodings, but also sizes, all from the same composition. In short, this is a revolution in simultaneous versioning.
Definition and FPS without limits
Ever worked on a Full HD project before deciding at the last moment that it should finally be delivered in 4K or even 8K? This is possible with Autograph, which will recompute all the parameters of your project, including effects using spatial values such as blurs or relative positionings. Just ask the viewer or the render manager to adapt to these new requirements. It is likewise possible to start a composition at 25 FPS and then have all elements adapt to a new frame rate of 60 FPS, including video files or image sequences, using interpolation techniques based on Optical Flow and Motion Vectors calculations.
Dozens of effects, including yours!
Autograph will come with a large number of effects, but will also allow Tech Artists to develop their own filters and generators, thanks to the integration of Shadertoy. It will be possible to embed these new effects with a customizable control panel, in order to distribute them in an easy way and simplify their use. A supervisor can create new tools then allow the whole team to benefit from his expertise, with total technical abstraction. Left Angle is currently working on a Marketplace that will allow these tools to be exchanged or monetized in the near future, as part of its Cloud services, currently under development.
Tools for VFX and collaboration
In addition to be a tool for Motion Designers, Autograph also includes everything visual effects artists need: 2D trackers, 3D tracker, photogrammetry-based 3D reconstruction, a fast and innovative Chromakeyer, motion vector-based image interpolators, complex deformers and dozens of effects. As part of its Cloud services, currently under development, Left Angle will offer a collaborative environment. Whether team members or final customer, save time and secure accurate reviews of the many iterations of your deliverable with our project tracking feature.
Powerful procedural generators
Autograph embeds a lot of generators, creating on the fly graphic elements, numerical or textual values or geometries ready to be rendered in 3D. Unlike its competitors, which generally require to define a frame for the creation of graphic elements of finite size, Autograph can generate procedural images of infinite sizes, in step with the transformation of the layers that support them. Create a gigantic fractal noise, parent it to another layer, and never worry about its limits in space. These elements are entirely created by the local GPU, in real time, which makes them easy and fast to manipulate - even in 4K or 8K!
An audio pipeline to control images
Because inserting audio media in the middle of a stack of graphic layers makes no sense, Autograph chooses to split its timeline like an editing software. A second stack is dedicated to adding audio to a project. Its features include merging of several sources, adding effects, but also using this mix to control a parameter. The analyzer generators, applied in the graphic stack, can be fed with these pre-mixes to select a specific frequency band, by use of spectral filters. Once this is extracted, its amplitude will be used to vary a color, a shape or a transformation parameter, in real time. No need for pre-calculation or animation keys.
From compositions to templates
Beyond adjusting to multiple formats, Autograph compositions also expose parameters to internal mechanisms, then export a composition as an independent template. All the complexity will be invisible for the user, because of its encapsulation. The Marketplace currently under development will make it possible to monetize graphical identity or to exchange ready-to-use and all-in-one project. This is an essential aspect for the production of personalized videos, made possible by Autograph's ability to connect to and be fed by external data.
Connections and automation
From its very conception, the Left Angle team have imagined Autograph as a software that feeds itself with external data and is constantly connected to information sources. It integrates the notion of tables, which can be interfaced with Excel or CSV files, but also with databases via various APIs. It is then possible to make use of the notion of Templates in an iterative way and to generate thousands of videos based a same graphic project. Control via a documented API meets broadcaster automations' needs and mass production of hyper-personalized videos.