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Displace


Controls

Parameter / Script Name Type Default Function
Red / process_red Boolean On Enable the red channel in output. Otherwise if there's a source the content of the main source is returned instead, else 0
Green / process_green Boolean On Enable the green channel in output. Otherwise if there's a source the content of the main source is returned instead, else 0
Blue / process_blue Boolean On Enable the blue channel in output. Otherwise if there's a source the content of the main source is returned instead, else 0
Alpha / process_alpha Boolean On Enable the alpha channel in output. Otherwise if there's a source the content of the main source is returned instead, else 0
Displacement Map / uv Image - This effect will read the first 2 channels (i.e: red and green) for the X and Y coordinates respectively
Scale / scale Float 2D 10, 10 A scale factor applied to the uv value at each pixel of the uv map
Fitting / uv_fit Choice No Fitting
Offset / offset Float 2D 0, 0 An offset subtracted from the u value at each pixel of the uv map. This is applied after scale
Wrap U / u_wrap Choice Black How the source image is accessed when the X coordinate is out of bounds
Wrap V / v_wrap Choice Black How the source image is accessed when the Y coordinate is out of bounds
Supersampling / supersampling Choice x2 The supersampling factor. Higher means more quality and antialiasing but slower to render
Mask / mask Image -
Mix / mix_with_source Float 1 Dissolves between the original image at 0 and the image with the effect applied at 1
Bounding Box / rod_mode Choice Composition Format