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Distort


Controls

Parameter / Script Name Type Default Function
Red / process_red Boolean On Enable the red channel in output. Otherwise if there's a source the content of the main source is returned instead, else 0
Green / process_green Boolean On Enable the green channel in output. Otherwise if there's a source the content of the main source is returned instead, else 0
Blue / process_blue Boolean On Enable the blue channel in output. Otherwise if there's a source the content of the main source is returned instead, else 0
Alpha / process_alpha Boolean On Enable the alpha channel in output. Otherwise if there's a source the content of the main source is returned instead, else 0
Vectors / uv Image - This effect will read the first 2 channels (i.e: red and green) for the X and Y coordinates respectively
Scale / scale Float 2D 1, 1 A scale factor applied to the uv value at each pixel of the uv map
Fitting / uv_fit Choice No Fitting
Offset / offset Float 2D 0, 0 An offset subtracted from the u value at each pixel of the uv map. This is applied after scale
Wrap U / u_wrap Choice Black How the source image is accessed when the X coordinate is out of bounds
Wrap V / v_wrap Choice Black How the source image is accessed when the Y coordinate is out of bounds
Warp Method / method Choice Backward The algorithm chosen to apply the warp. You may need to adjust the displacement map direction by multiplying the Scale parameter by -1
Grid Downscale / grid_downscale Float 1 Downscale the grid used to apply the warp by this amount. A factor of 1 will make the grid use one vertex per pixel of the image, achieving best quality but for the price of slower renders.
Supersampling / supersampling Choice x2 The supersampling factor. Higher means more quality and antialiasing but slower to render
Mask / mask Image -
Mix / mix_with_source Float 1 Dissolves between the original image at 0 and the image with the effect applied at 1
Bounding Box / rod_mode Choice Composition Format