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UVMap


Controls

Parameter / Script Name Type Default Function
Red / process_red Boolean On Enable the red channel in output. Otherwise if there's a source the content of the main source is returned instead, else 0
Green / process_green Boolean On Enable the green channel in output. Otherwise if there's a source the content of the main source is returned instead, else 0
Blue / process_blue Boolean On Enable the blue channel in output. Otherwise if there's a source the content of the main source is returned instead, else 0
Alpha / process_alpha Boolean On Enable the alpha channel in output. Otherwise if there's a source the content of the main source is returned instead, else 0
UV Map / uv Image - This effect will read the first 2 channels (i.e: red and green) for the X and Y coordinates respectively
Scale / scale Float 2D 1, 1 A scale factor applied to the uv value at each pixel of the uv map
Offset / offset Float 2D 0, 0 An offset subtracted from the u value at each pixel of the uv map. This is applied after scale
Wrap U / u_wrap Choice Black How the source image is accessed when the X coordinate is out of bounds
Wrap V / v_wrap Choice Black How the source image is accessed when the Y coordinate is out of bounds
Supersampling / supersampling Choice x1 The supersampling factor. Higher means more quality and antialiasing but slower to render
Filter / filter Choice Inherit The antialiasing algorithm used as reconstruction filter. Note that if the uv map contains offset where 2 source pixels do not end up close-by in the output image, any reconstruction filter would produce incorrect results by mixing pixels that are apart in the source image. The only correct way to antialias in this mode is using a supersampling factor below and set filter to Nearest
Mask / mask Image -
Mix / mix_with_source Float 1 Dissolves between the original image at 0 and the image with the effect applied at 1