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God Rays


Controls

Parameter / Script Name Type Default Function
Red / process_red Boolean On Enable the red channel in output. Otherwise if there's a source the content of the main source is returned instead, else 0
Green / process_green Boolean On Enable the green channel in output. Otherwise if there's a source the content of the main source is returned instead, else 0
Blue / process_blue Boolean On Enable the blue channel in output. Otherwise if there's a source the content of the main source is returned instead, else 0
Alpha / process_alpha Boolean On Enable the alpha channel in output. Otherwise if there's a source the content of the main source is returned instead, else 0
Position / center Float 2D 0, 0
Scale / scale Float 2D 1, 1
Anchor Point / center_offset Float 2D 0, 0
Rotation / rotate Float 0
Skew / skew Float 2D 0, 0
Skew Order / skew_order Choice XY
Invert Transform / invert Boolean Off
Amount / amount Float 1
Centered / centered Boolean Off
From Color / from_color Color 1, 1, 1, 1
To Color / to_color Color 1, 1, 1, 1
Gamma / gamma Color 1, 1, 1, 1
Steps / steps Float 5 Higher means more samples and more quality, at the expense of a slower render
Output Mode / output_mode Choice - The maximum intensity is used instead of the average
Color Ramp Mode / interp_mode Choice Linear Interpolation
Crop To Composition Format / crop_source_to_comp Boolean On Useful to increase performances when doing large blurs of the size of the composition if you don't care that the intensities outside the comp get properly blurred
Mask / mask Image -
Mix / mix_with_source Float 1 Dissolves between the original image at 0 and the image with the effect applied at 1