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Creating a light

To create a new light go to the Properties Panel of the Scene, and in the Outliner, click on the Add button, then hover your mouse over Lights:


Light properties

The light type can be changed at any time in the primitive Properties, below the Scene Graph:



The Type seen in the Scene Graph is a USD Type, and the name may differ with the chosen light. For example, a Spot Type doesn't exist in USD, but can be made using specific attributes on a SphereLight Type!