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Transform To Vectors

Brief Description

Generate a vector map (to be used for example with Vector Blur) from an animated transform. This is useful for example to generate a camera shake and apply motion blur.


Parameter / Script Name Type Default Function
Enabled / enabled Boolean On
Output Format / output_format_mode Choice Composition Format
- Unbounded
- Format Preset
- Composition Format
- Custom Format
Format / format_preset Choice HD (1920x1080)
- PC VIDEO (640x480)
- NTSC (720x486:0.91)
- PAL (720x576:1.09)
- NTSC 16:9 (720x486:1.21)
- PAL 16:9 (720x576:1.46)
- QHD (960x540)
- LHD (1280x720)
- HD (1920x1080)
- VHD (1080x1920)
- UHD 4K (3840x2160)
- VUHD 4K (2160x3840)
- UHD 8K (7680x4320)
- Super35 1K FULL AP (1024x778)
- Cinemascope 1K (914x778:2.00)
- Super35 2K FULL AP (2048x1556)
- Cinemascope 2K (1828x1556:2.00)
- DCP 2K (2048x1080)
- Super35 4K FULL AP (4096x3112)
- DCP 4K (4096x2160)
- Square 256 (256x256)
- Square 512 (512x512)
- Square 1K (1024x1024)
- Square 2K (2048x2048)
- Format 21 (1920x1080)
Format / formatRect -500, -500, 500, 500
Pixel aspect / par Float 1
Mode / mode Choice Temporal When set to Temporal, vectors are calculated by computing the position difference between the current frame and the next. When set to Spatial, the vectors are calculated by computing the position difference between the transformed position and the identity transform.
- Temporal
- Spatial
Transform / matrix The animated transform to use to generate vectors
Vectors Type / output_mode Choice Forward Forward vectors are the offset from this frame to the next. Backward vectors aare the offset from the next frame to this frame. Forward and Backward stores Forward vectors in the Red and Green channels and Backward vectors in the Blue and Alpha channels.
- Forward
- Backward
- Forward and Backward
Scale / scale Float 2D 1, 1 Scale applied on the vectors
Invert / invert Boolean Off When checked, generated motion vectors are inverted