Displace
Controls
Parameter / Script Name | Type | Default | Function |
---|---|---|---|
Enabled / enabled | Boolean | On | |
Displacement Map / uv | Image | - | This effect will read the first 2 channels (i.e: red and green) for the X and Y coordinates respectively |
Red / process_red | Boolean | On | Enable the red channel in output. Otherwise if there's a source the content of the main source is returned instead, else 0 |
Green / process_green | Boolean | On | Enable the green channel in output. Otherwise if there's a source the content of the main source is returned instead, else 0 |
Blue / process_blue | Boolean | On | Enable the blue channel in output. Otherwise if there's a source the content of the main source is returned instead, else 0 |
Alpha / process_alpha | Boolean | On | Enable the alpha channel in output. Otherwise if there's a source the content of the main source is returned instead, else 0 |
Amount / scale | Float 2D | 10, 10 | A scale factor applied to the uv value at each pixel of the uv map |
Offset / offset | Float 2D | 0, 0 | An offset subtracted from the u value at each pixel of the uv map. This is applied after scale |
Wrap U / u_wrap | Choice | Black | How the source image is accessed when the X coordinate is out of bounds |
Wrap V / v_wrap | Choice | Black | How the source image is accessed when the Y coordinate is out of bounds |
Supersampling / supersampling | Choice | x2 | The supersampling factor. Higher means more quality and antialiasing but slower to render |
Use Map Alpha / multiply_uv_by_source_alpha | Boolean | On | When checked, the displacement map red and green channels are multiplied by the alpha channel of the displacement map. This is useful when the red and green channels may contain non zero values where alpha is zero. |
Fitting / uv_fit | Choice | No Fitting | |
Bounding Box / rod_mode | Choice | Composition Format | |
Mask / mask | Image | - | |
Mix / mix_with_source | Float | 1 | Dissolves between the original image at 0 and the image with the effect applied at 1 |