Distort
Controls
Parameter / Script Name | Type | Default | Function |
---|---|---|---|
Enabled / enabled | Boolean | On | |
Vectors / uv | Image | - | This effect will read the first 2 channels (i.e: red and green) for the X and Y coordinates respectively |
Red / process_red | Boolean | On | Enable the red channel in output. Otherwise if there's a source the content of the main source is returned instead, else 0 |
Green / process_green | Boolean | On | Enable the green channel in output. Otherwise if there's a source the content of the main source is returned instead, else 0 |
Blue / process_blue | Boolean | On | Enable the blue channel in output. Otherwise if there's a source the content of the main source is returned instead, else 0 |
Alpha / process_alpha | Boolean | On | Enable the alpha channel in output. Otherwise if there's a source the content of the main source is returned instead, else 0 |
Amount / scale | Float 2D | 1, 1 | A scale factor applied to the uv value at each pixel of the uv map |
Offset / offset | Float 2D | 0, 0 | An offset subtracted from the u value at each pixel of the uv map. This is applied after scale |
Wrap U / u_wrap | Choice | Black | How the source image is accessed when the X coordinate is out of bounds |
Wrap V / v_wrap | Choice | Black | How the source image is accessed when the Y coordinate is out of bounds |
Warp Method / method | Choice | Backward | The algorithm chosen to apply the warp. You may need to adjust the displacement map direction by multiplying the Scale parameter by -1 |
Grid Downscale / grid_downscale | Float | 1 | Downscale the grid used to apply the warp by this amount. A factor of 1 will make the grid use one vertex per pixel of the image, achieving best quality but for the price of slower renders. |
Supersampling / supersampling | Choice | x2 | The supersampling factor. Higher means more quality and antialiasing but slower to render |
Fitting / uv_fit | Choice | No Fitting | |
Bounding Box / rod_mode | Choice | Composition Format | |
Mask / mask | Image | - | |
Mix / mix_with_source | Float | 1 | Dissolves between the original image at 0 and the image with the effect applied at 1 |