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Glow

Brief Description

Enhance bright areas of the image by adding a glow using a Bloom filter

Controls

Parameter / Script Name Type Default Function
Enabled / enabled Boolean On
Red / process_red Boolean On Enable the red channel in output. Otherwise if there's a source the content of the main source is returned instead, else 0
Green / process_green Boolean On Enable the green channel in output. Otherwise if there's a source the content of the main source is returned instead, else 0
Blue / process_blue Boolean On Enable the blue channel in output. Otherwise if there's a source the content of the main source is returned instead, else 0
Alpha / process_alpha Boolean On Enable the alpha channel in output. Otherwise if there's a source the content of the main source is returned instead, else 0
Output / outputMode Choice Glow Plus Source
- Glow Plus Source: Outputs the glow added to the source image
- Glow Only: Outputs the generated glow only
- Glow Map: Can be useful to adjust the highlights and hue isolation
Isolate Highlights / isolateHighlights Float 0.25 Controls intensities that are affected by the glow
Enable Hue Isolation / enableIsolateHue Boolean Off If enabled, the Isolate Hue will additionally limit areas of the glow
Isolate Hue / isolateHue Color 0, 0, 0, 0 The glow will only affect areas matching this hue if Enable Hue Isolation is checked
Size / size Float 2D 3, 3
Ratio / ratio Float 2 Ratio between successive kernel sizes of the bloom filter. A value of 1 disables any bloom
Downscale Threshold / downscale_threshold Float 15 When the size of the blur exceeds this threshold, the image is downscaled before blurring and upscale in output, which approximates what the blur would do a much faster speed. Increasing this value increases quality at the cost of processing speed.
Filter / Filter Choice Gaussian
- Gaussian
- Box
- Triangle
- Quadratic
Iterations / iterations Float 5 Number of kernels of the bloom filter
Rotate / rotate Float 0 Rotate the glow
Gain / gain Color 1, 1, 1, 1
Gamma / gamma Color 1, 1, 1, 1
Saturation / saturation Color 1, 1, 1, 1
Blend Mode / blendMode Choice Add
- Add: Ac + Dc
The source is added to the destination and replaces the destination. This operator is useful for animating a dissolve between two images.
- Color Dodge: if Ac < 1
min(1,Bc / (1 - Ac))
else
1
Brightens the backdrop color to reflect the source color. Painting with black produces no changes.
- Lighten: max(Ac, Bc)
The resultant color is the lighter of source or destination colors. If the source is lighter, it replaces the destination. Otherwise, the destination is preserved.
- Linear Dodge: min(Ac + Bc, 1)
Lightens the source image to reflect the destination image color
- Screen: Ac + Bc - Ac * Bc
The source and destination colors are complemented, multiplied and the resultant color replaces the destination. The resultant color is always at least as light as either the source or destination colour.
- Hard-light: if Ac <= 0.5
multiply(Ac)
else
screen(Ac)
The source color is used to determine if the resultant is either a multiplication or screening of the colors. If the source color is lighter than 0.5, the destination is lightened as if it were screened. If the source color is darker than 0.5, the destination is darkened, as if it were multiplied.
- Hard Mix: if vivid-light(Ac,Bc) < 0.5 then 0 else 1
- Linear Light: if Ac < 0.5
linear-burn(2 * Ac, Bc)
else
linear-dodge(2 * (Ac - 0.5), Bc)
Use linear-burn to decrease brightness on dark colors and linear-dodge to increase brightness on lighter colors
- Overlay: if Bc <= 0.5
2 * Ac * Bc
else
1 - 2 * (1 - Bc) * (1 - Sc)
The destination color is used to determine if the resultant is either a multiplication or screening of the colors. Source colors overlay the destination whilst preserving its highlights and shadows
- Pin Light: if B >= 0.5
lighten(Ac, 2 * Bc - 1)
else
darken(Ac, Bc * 2.0)
A mix of full strength Lighten and Darken blend modes: It completely removes all mid tones
- Soft Light: if 2 * Ac <= 1
Bc - (1 - 2 * Ac) * Bc * (1 - Bc)
else if 4 * Bc <= 1
Bc + (2 * Ac - 1) * (4 * Bc * (4 * Bc + 1) * (Bc - 1) + 7 * Bc
else
Bc + (2 * Ac - 1) * (sqrt(Bc) - Bc)
The source colour is used to determine if the resultant color is darkened or lightened. If the source color is lighter than 0.5, the destination is lightened. If the source color is darker than 0.5, the destination is darkened, as if it were burned in. The degree of darkening or lightening is proportional to the difference between the source color and 0.5. If it is equal to 0.5, the destination is unchanged
- Vivid Light: if Ac < 0.5
color-burn(2 * Ac, Bc)
else
color-dodge(2 * (Ac - 0.5), Bc)
A mix of color dodge and Burn. It’s a more intense and saturated contrast mode and can add more saturation to unsaturated images.
- Difference: abs(A - B)
The resultant color is the absolute difference between the source and destination colors
- Divide: if Dc > 0 and Ac > 0
Ac / Bc
else
0
Divides the values of the image A by the values of the image B. Stops 2 negative values from becoming a positive value
- Exclusion: Ac + Bc - 2 * Ac * Bc
The resultant color is similar to that of the difference operation. However, the exclusion resultant color appears as a lower contrast than that of the difference resultant color.
- Minus: Ac - Bc
Image B is subtracted from image A
- Subtract: Bc - Ac
Subtract the A image values from the B image values.
- Color: SetLum(Ac, Lum(Bc))
Creates a color with the hue and saturation of the source color and the luminosity of the backdrop color. This preserves the gray levels of the backdrop and is useful for coloring monochrome images or tinting color images.
- Hue: SetLum(SetSat(Ac, Sat(Bc)), Lum(Bc))
Creates a color with the hue of the source color and the saturation and luminosity of the backdrop color
- Luminosity: SetLum(Bc, Lum(Ac))
Creates a color with the luminosity of the source color and the hue and saturation of the backdrop color. This produces an inverse effect to that of the Color mode.
- Saturation: SetLum(SetSat(Bc, Sat(Ac)), Lum(Bc))
Creates a color with the saturation of the source color and the hue and luminosity of the backdrop color. Painting with this mode in an area of the backdrop that is a pure gray (no saturation) produces no change.
- Replace: Ac
Replace the background image by the foreground image
- Destination Atop: Bca × Aa + Aca × (1 - Ba)
The part of the destination lying inside of the source is composited over the source and replaces the destination
- Destination Out: Ba * Bc * (1 - Aa)
The part of the destination lying outside of the source replaces the destination.
- Destination Over: Aa * (1 - Ba) + Bc
The destination is composited over the source and the result replaces the destination
- Destination In: Bc * Aa
The part of the destination lying inside of the source replaces the destination.
- Source Atop: Ac * Ba + Bc * (1 - Aa)
The part of the source lying inside of the destination is composited onto the destination
- Source Out: Ac * (1 - Ba)
The part of the source lying outside of the destination replaces the destination.
- Normal: Ac + Bc * (1 - Aa)
The source is composited over the destination
- Source In: Ac * Ba
The part of the source lying inside of the destination replaces the destination.
- Xor: Ac * (1 - Ba) + Bc * (1 - Aa)
The part of the source that lies outside of the destination is combined with the part of the destination that lies outside of the source.
- Average: (Ac + Bc) / 2
The average of the 2 images
- Conjoint Over: if Aa <= Ba
Ac + Bc * (1 - Aa / Da) / b
else
Ac
Same as the normal over mode, except that when partially covered by both A and B, A hides B
- Disjoint Over: if Aa + Ba >= 1
Ac + Bc * (1 - Aa) / Ba
else
Ac + Bc
Same as the normal over operation, except that when partially covered by both A and B, the 2 images do not overlap
- Geometric: 2 * Ac * Bc / (Ac + Bc)
Similar to average but only where A and B overlap
- Grain-Extract: Bc - Ac + 0.5
Extracts grain from image A and adds it ontop of the image B
- Grain-Merge: Bc + Ac - 0.5
Merges a grain layer (for example extracted from the Grain-Extract mode) on-top of the B image. This is the opposite of the Grain-extract mode
- Hypot: sqrt(Ac * Ac + Bc * Bc)
In-between the Plus and Screen operators
- Reflect: Aa * Aa / (1 - Ba)
Darkens the output image using values from the source image.
- Color Burn: if Ac > 0
1 - min(1, (1 - Bc) / Ac)
else
0
Darkens the backdrop color to reflect the source color. Painting with white produces no change.
- Darken: min(Ac, Bc)
The resultant color is the darker of source or destination colors. If the source is darker, it replaces the destination. Otherwise, the destination is preserved.
- Linear Burn: Bc + Ac -1
Darkens the source image and reflects the destination image
- Multiply: if Ac < 0 and Bc < 0
0
else
Ac * Bc
The source color is multiplied by the destination color and replaces the destination. The resultant color is always at least as dark as either the source or destination color. Stops 2 negative values from becoming a positive value
- Multiply (Math): Ac * Bc
The source color is multiplied by the destination color and replaces the destination. Unlike Multiply, 2 negative values become a positive
Add Source / addSource Boolean Off Add the input image to the output
Expand RoD / expandRoD Boolean On
Crop To Composition Format / crop_source_to_comp Boolean On Useful to increase performances when doing large blurs of the size of the composition if you don't care that the intensities outside the comp get properly blurred.
Mask / mask Image -
Mix / mix_with_source Float 1 Dissolves between the original image at 0 and the image with the effect applied at 1