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Volumetric Rays

Brief Description

Similar to God Rays but with more options to create lighting effects radiating from Position parameter.

Controls

Parameter / Script Name Type Default Function
Enabled / enabled Boolean On
Red / process_red Boolean On Enable the red channel in output. Otherwise if there's a source the content of the main source is returned instead, else 0
Green / process_green Boolean On Enable the green channel in output. Otherwise if there's a source the content of the main source is returned instead, else 0
Blue / process_blue Boolean On Enable the blue channel in output. Otherwise if there's a source the content of the main source is returned instead, else 0
Alpha / process_alpha Boolean On Enable the alpha channel in output. Otherwise if there's a source the content of the main source is returned instead, else 0
Mode / mode Choice Luminance
- Luminance: Generate rays based on the input luminance
- Alpha Edges: Generate rays based on the alpha contour of the source
- Alpha: Generate rays based on the raw input image alpha channel
- Alpha Masking: Generate rays based on the raw input image alpha channel but masked outside alpha
Luma Tolerance / lumaTolerance Float 0 Threshold on luminance where values below it do not produce rays
Edge Size / edgeSize Float 0 Thickness of the alpha channel edge. Increasing this value decreases rays generated outside the edges
Edge Blur / edgeBlur Float 2D 3, 3
Position / position Float 2D 0, 0
Ray Length / rayLength Float 2D 20, 20
Ray Pre-Blur / rayPreBlur Float 0
Color Ramp Mode / interp_mode Choice Linear (Average Alpha)
- Gamma Ramp
- Linear (Average Alpha)
- Linear (Stack Alpha)
Add To Source / addOnTop Boolean Off
Quality / quality Float 7
Enable Flickering / enableFlickering Boolean On
Flicker Speed / flickerSpeed Float 2
Flicker Size / flickerSize Float 40
Transform Noise / transformNoise Boolean Off
Desaturate / desaturate Boolean Off
Gain / gain Color 1, 1, 1, 1
Gamma / gamma Color 1, 1, 1, 1
From Color / fromColor Color 1, 1, 1, 1
To Color / toColor Color 0, 0, 0, 0
Enable Radial Falloff / enableFalloff Boolean Off
Radial Size / radialSize Float 500
Radial Fall-Off / radialFalloff Float 1
Crop To Composition Format / cropToComp Boolean On
Transform Mask / transformMask Boolean Off
Rays Generation Mask / raysGenMask Image - Limit generated rays origin to the mask alpha channel
Mask Blur / maskBlur Float 0
Mask / mask Image -
Mix / mix_with_source Float 1 Dissolves between the original image at 0 and the image with the effect applied at 1